One unit’s battle must be completed before the next battle. Resolve battles one at a time and only once per unit per turn. Artillery - Move up to 1 hex or battle.Special Forces (except French Resistance) may move up to 2 hexes and battle. Infantry - Move up to 1 hex and battle or 2 hexes and not battle.Individual figures of a unit always stay together and move as a group. Units may not move onto or through a hex occupied by a friendly or enemy unit. Movement for one unit must be completed before moving the next unit. Move units one at a time and only once per unit per turn. Only those units that are issued an order may move, battle, or take a special action that turn. Units on a hex straddling sections may be ordered from either section. Play one command card at the start of a your turn, then announce which corresponding unit(s) you intend to order. Battle Battle one ordered unit at a time.Order Announce all units you intend to order, within the limits of the command card played.Gather resources to manage and develop the Capital City of Níwenborh. Choose from a huge range of abilities and artefacts - experimenting with powerful skill synergies. Fight battles that will challenge your strategic thinking. Recruit a formidable army of beasts to do your bidding on the battlefield. Take on the role of the Commander and develop her powers and skills. Embark on roguelite adventures, growing stronger with each defeat. Immerse yourself in HOMM-like exploration and combat. Gather and manage your army of beasts, collect resources and expand your city. Choose your battles, paths and skills as you explore a world ravaged by war. The Dragoness mixes HOMM-like exploration, city-building and turn-based strategic combat, with a roguelite twist.
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